- NANCY DREW GAME MIDNIGHT IN SALEM HOW TO
- NANCY DREW GAME MIDNIGHT IN SALEM FULL
- NANCY DREW GAME MIDNIGHT IN SALEM SERIES
This game also introduces an option to view text, so players have the option to read books or handwritten notes as depicted, or in a larger size of easily readable font. This allows you to find hidden messages or objects.
Players can inspect objects, rotate them, and interact with them while in the inventory. The new inventory system also adds two new features that work really well. Once you use an item (such as a key), it disappears from the inventory, which may not make sense narratively, but it does prevent the player from having to try six different keys that all look the same.
NANCY DREW GAME MIDNIGHT IN SALEM FULL
At one point we had an inventory full of johnny cakes, an entire pumpkin, someone else’s coat, and absolutely no regrets. Otherwise, Nancy is the same kleptomaniac we know and love, picking up random objects from people’s homes and storing them in her comically large bag. It’s fairly unobtrusive, though an option to show/hide the inventory would have been a significant improvement to allow players to be even more immersed in the game. Previous UIs have been more themed, but the change in UI doesn’t really interfere with the experience or affect it in a negative way. The new UI is extremely minimal, which doesn’t have to be bad.
NANCY DREW GAME MIDNIGHT IN SALEM SERIES
(However, this may be nostalgic for players of the Sherlock Holmes series with a similarly pesky Watson.) Overall, navigation is probably the most frustrating aspect of the updated mechanics, but there is so much potential for this system to be fine-tuned in future games and actually be a vast improvement over the old means of navigation. This is great, until you try to turn around, and then bam there’s Deirdre, right in your way. There are also points in the game where Deirdre follows Nancy around.
NANCY DREW GAME MIDNIGHT IN SALEM HOW TO
It’s not always intuitive how to get to a specific part of the environment, and you often have to go what feels like just past an object to get to it. The navigation in Nancy Drew games has never been the best experience, and the updated controls definitely require some polish.
This allows us to see more of the environment, and introduces great mechanics for puzzles (discussed below). The player glides between points in the environment, but once there can look around freely. (Options for inverted controls are also available.) It’s a halfway point between the old point-and-click and games that have a full range of motion. The new controls will require some getting used to for more casual players. The first change in this series is the updated navigation controls.